5. GamificationMany people often confuse gamification with games. But it doesn’t equal games. By definition, gamification is the concept of applying game theory and mechanics to non-game contexts. It uses game elements like game design principles, player journey, etc. It doesn’t use prizes but a merely incentive system. ClassDojo is one of the typical examples of using gamification in learning. The main goal of gamification is engage learners and influence their behaviors. In eLearning, gamification has a lot of effective uses. For instance, mimic real-life challenges with increasing levels of difficulty. Take away badges or rewards if learners can overcome challenges. Or, publicly rank learners according to their grade. With new technologies and innovations in the gaming industry, gamification can make a blast in this year. Especially in education and business, gamification is growing as a strategic initiative. 6. Content CurationThere is a deluge of content on the Internet. This challenges learners in filtering, quantifying, and using knowledge. They take much time to extract information in a manner that is relevant, timely, and concise. With that in mind, employees are forced to quickly learn to keep up with the pace of change. This is where content curation proves its value. Content curation is all about identifying, gathering, and delivering valuable information. It helps curate high-quality content in a short period of time. With content curation, educators can build great source of knowledge to match the learning need. For example, a how-to video may be the best way to simulate a new process. Or, senior sales executives may need a detailed report rather than a brief. In a survey conducted by LearningCafe, 81% of all respondents said that “curation a key part of their learning strategy and skill set”. So, content curation is certainly one of eLearning trends you shouldn’t ignore. 7. Virtual Reality And Augmented RealityVirtual Reality (VR) and Augmented Reality (AR) now have a place in the eLearning industry. In terms of VR, learners can directly interact with learning materials and feel more inspired to learn. VR integrated learning programs can teach learners how to survive in high-risk environments or do complex activities. They’re free to practice with no harm. The benefits of AR is similar to that of VR. Simply put, it gives learners a simulated learning environment which the real and digital worlds come together. Then, learners can follow on-screen instructions, see what others are doing, and interact with them. Therefore, learning experience becomes more realistic. AR and VR are predicted to be prevalent in this year. Consider to apply these, and you will taste success soon. Who knows?Now it’s your turn. What are your predictions for eLearning trends in 2018? Where are you spending your learning budgets, time, and effort? Let us know via Facebook, YouTube channel, and online community. Don’t forget to follow our blog to stay tuned for news in screen recording, video editing, and eLearning.