Topic One: The arcade industryArcadeswere everywhere in the 80s from the sandy beaches of America to bustling citiesof our very own Limerick city.
The industry boomed mostly in America withcompanys such Atari and Sega or games such as pac man, Time crisis, Metal slugand Dragons Lair. Arcades were in abundance back then and saw the introductionof many video games that we still play today such as Mortal Kombat, Tekkan andstreet fighter. Figure1Arcades machines Figure2Mortal kombat Topic Two: Video game industryThevideo game industry is a constanly changeing environment that is always lookingfor next innovation to inovate on, for example now it Virtual reality with HTCVive and the the Playstation VR and changes to the home console experiencnewith the Nintendo Switch.
But there are issues with this industry that I willgo into further detail in the Backgound section. The industry started as asimple entertainment option but now it has turned into a juggernaught that hasevents such as E3 and award show such VGA’s, it had humble beginnings as asimple hobby but now its become a culture with people attaching themselves togame characters, developers and studios. Gamesin all forms is something I find hugely fascinating and I find the developmentof games a very intruging propect, as the industry uses the latest tech tocreate beautiful graphics and amazing gameplay innovations. Figure 3 Nintendo switch Figure 4 Playstation VR BackgroundWhat is my documentary?Forthe final year project it will be a documentary on arcades and ask the questionare they a relic of the past or is there any future for them? Also a briefhistory on the gaming industry as both industries is connected. I will be notonly going into arcades to get footage and to get first hand info on how thesearcades survive. My interviewes are connected in someway to the industry ofeither arcaes to interacting with either the arcade machines or the video gameindustry, from John Campion who owned an arcade back in the day and now owns aprivate distribution service of arcade machines, Nathan who lived above anarcade for 5 years and finally Micheal Gavin who worked in VR which might beseen as the future with the VR arcades opening like Fury VR.Mode of documentaryThe mode of documentary my documentary isexpository (“word of god”) and participatory. The first word of god is where Itell the viewer in info through my voice and tries conveying a scerarino andparticipatory is where I am within the documentary interacting with it.
This iswhere I interact with the interviewes also there may be scenes where I talk toyou the viewer. ResearchThe rise and fall of the Golden AgeThe arcade industry like any other industryhas had “golden age”, this is when games were at their most profitable. Duringthis time the industry was seen a huge amount of growth, the revenue was approximately $2.8 billion in 1980.
Also theamount of arcades doubled 1980 and 1983. What was apart of this Golden age was the games and the gradualadvancement in the genra such as graphics imporving, Colour TVs beingintergrated and new ways to intact with games such as joysticks or even steringwheels. Also this time saw themascots such as Mario Brothers and Pac man coming into the fold it was a timeof great advancement. Ref: http://auctiongamesales.com/the-golden-age-of-arcade-games-a-brief-history/ But the industry did not prosper for longas with arcades been for the most part left in the dust with the coming age ofhome consoles such as N64 or Xbox. It happend slow at first most consoles atthe time could not match the arcade capibilites but as advancemtns kept comingmore people began to take notice.
For most people these were seen as a betterinvestment as most of the games looked better or were more complex then whatyou would find in your typical arcade. Also the ease of set up was aconsiderable factor as they were litteraly plug in, insert the disc and youroff to explore distant lands. Another contributing factor was most arcades wereseen as unsafe for young children to be alone as these claims began to raise sodid the image of friendly arcades fall. In a business article on January 12 2012,the industry had consiberaly large revenue of up 7 billion dollars a year butwith these new systems coming in the industry dropped to about 2 billiondollars a year. Ref: http://www.eastvalleytribune.
com/news/video-killed-the-arcade-star/article_9b22d9ea-1810-5465-8bd9-a4e3204de569.htmlm According to this article the amount ofarcade machines from many locations dropped from 860,000 in 1994 to 333,000 in2004 along with that income from the machines fell from 2.3 billion dollars to 866million. The only reason the games still had a considerable amount money isbecause the cost of play increase what would normally be seen as only a fewcents turned into euros, dollars or pounds what ever way you take it theyincrease but why did they increase? It’s very simple as more and more left thearcades the owners had to find any ways to increase revenue but it would beseen as another blow to this industry.
Take funworld for example there is abowling alley there that seems to pull in more bussiness then the arcadeitself.LocationsBlock 15 in LITwas one of thelocations I shot one of the interviews in. from the production side the reasonI choose this location is because the studios are acoustically treated which isgood so there are no reflection for audio and hopefully no editing. From asense of narrative this was the location for the Micheal Gavin interview andthe reason I choose it is because not only is it his place of work but also Ifeel giving a snese of his work in audio work would be better shown there thenanywhere else. Cratloeis another location for the documentarie, the interviews in this location areNathans and John Campions interview. This location is used to give a moreholseome feel to those interviews in particular. Unlike block 15 this place isnot acoustically treated so will require either some editing or some audiotreating. But the one thing that this location has over Block 15 is the largewindows which require more light to come into the image which will make a moreappealing image also there are more brighter colours within the room as thewalls are yellow which works well with the light coming into the image.
Research on interviewees Micheal GavinMicheal Gavin studied inLIT in Music technology and production. His current work is with binaural audioand reverb layering in data streams. He works with the Interactive systemsresearch group. He also works with Virtual reality systems. Although he has noconnection to gaming in particular he is working in what can be seen as thepossible future of gaming. I have interviewed Gavin before when it comes to hiswork in Virtual Reality.
Even with no connection to video games Gavinunderstands the implantation of Virtualy Reality when it comes to giving animmersive experience. He would know more about the tech side then that of thegames themselves and the business that really started it all. Ref: https://youtu.be/Y4Gk7NsQxZQ Gavins work Ref:http://www.
interactivesystems.ie/ JohnCampionJohn Campion works as a private bussiness man who installs andmaintains entertainment facilities in pubs. He lived above the arcade I linkedbellow for five years with his son Nathan. But he then left that arcade to openhis own arcade, what I want to discover is why he closed left his arcade andwhy it tunred into a Casino, was it a change of the times or was it that therewas more in said bussiness.
Ref: http://roscreaonline.ie/content.asp?section=15 John Campions old arcade NathanCampionNathanCampion is a Student in audio and video technology in LIT. He is currently inhis third year of study much like me. His connection to gaming industry is thatof a customer he plays games but is no where near as much of a gamer as I am.He is the son of my other interviewee John Campion, he lived above an arcadefor five years along with his dad so his connection to arcade business is veryinteresting to live above a arcade isa thing of dream for most kids at thattime. I will be very interested to know his aspect on the topics I want to getanswers for.
OutlineMy work processWhen it came to how I worked on certainobjectives. In my FYP I did the research as the FYP was being worked on overthe Summer of 2017. Over that time I was able to nail down 3 interviews forproduction not only in the New Year but also at the beginng of the academicyear.
So far I have completed the filming in Ballybunion, filmed in theFunworld arcade done most of the voice over and completed 2 out of threeinterviews. In my opinion my work process has been incredibly well as I nevertake a break I am constanly working on scritpts for the interview and constanlymaking up shot lists for the interviews. The music has been completed to goodpace so far 2 songs have been completed with a possible total of four to becompletedWorkflow – Software used for editingWhen it comes to my software I will beusing for editing of the documentary is Avid media composer as last year I hada lot of practice with the use of it and already edited a documeantary using it.I will also be using photoshop for the production of my documentary poster.
Avid media composer is used a lot in RTE to produce many of the projects. Photoshop is also a great editing tool whenit comes to the visual aspect of my documentary but I will be mostly using itto produce the documentary poster. As you can see from my screen shots I havefilmed a ton of footage and a lot of audio. I have started my sequence until Ihad the arcade footage and thanks to some filming dates being done much earlierI was able to transfer in the footage. Starting from 23rd of JanuaryI will constanly make small edit to the project and should have a full editdone very early, which should be good as it will leave enough time to correctany issues that may arise.Figure 5 Avidsequence Figure 6 avid binsVisual StyleColour PalletThe colour pallet of my documentary will bea very basic colour pallet noting too vibrant. If i was to say any documentaryI could compare mine too I would have to say the indie game movie. When I lookat this documentary its not only the interview and the personal lives of thegame developers that make it a fantastic documentary, if I was to say onecolour that is incredibly prevalent is white from the shots of skylines , tothe foggy exterior of Penny arcade expo.
For the fonts I will try and simulate thegaming style of early 80s so a lot of green and puples maybe make the text looklike its going through a CRT monitor just a thaught but a possibility. Eachsection of the documentary is split into levels such as boss level. I willstyle text after each section with different style types. When it comes to at least some of theinterviewe the background is completly out of focous with the interviewee infocous basically making them the centre of attention and their world.My documentary will have a lot sceneryshots of the city of Limerick and buildings that my interviewees live or workin. The color pallet of my documentary will also be made to have someconsitiancy with its color grading as to not take the viewer out of theexperience.
The weather of Ireland will be a big influence on the colour palletas its dreay days can capture the feeling of Influence Atari Game over Figure 8 Atari Game over A aspect that this documentary influences mydocumentary is how the documentary structures its parts of the exvation to digup landfill to the long lost hole where Atari buried its huge supply of ETgames, each section is called a phase in mine I structure it like levels of avideo game such as level one: tutorial/history and use elements or in jokesthat gamers will understand to better the experience. In the documentary they ask people who aregoing to this event why are they going and their connection to not only Ataribut the game itself and the industry. One of my interviewees Nathan Campionwill fill that sense of someone who has connection to both sides of theindustry from his dad who worked and lived above a arcade to now deliveringarcade machines to places around the country to the game industry today withits big budget game and next gen councles. TheJinx the life and deaths of Robert JurstFigure 10 jinx In this documentary it explores the historyRobert Durst who was the prime suspect in an unsolved mystery of thedisspearence of his wife and the murders of Susan Berman and Morris Black over a six part series. It hasan interview with the main suspect Robert Durst. This may seem like an oddinfluence to help with the production of my documentary but its how itinfluences the narrative of documentary but also how it structures its own overarching narrative. One such example is how it grips the viewer but bringing inthe viewer through either using the re creations or the interviews how I wouldadapt this for my documentary is the very end of each interview I ask thequestion do you belive the industry is dead? But I don’t show their answeruntil the end of piece in the last part of the documentary.
That way I hold theviwers interest until the end as I don’t get the answer till the end so it’s upto viewer to use the imagination unitl then to come up with a possible answer. Alot questions of their memorys of the victums and with Robert Durst so in asense one of my questions what were your memorys of the arcade? And whats doesan arcade mean to you? In my terms I am trying to capture a sense of nostalgiaand to try and see what has been lost with how the industry has become. Audio Software UsedThe softwares Iwill be using for the audio production will avid media composer but for moreextensive editing I will be using Pro Tools. I will be using Pro Tools because itis the industry standard and I can do so much with this edit suite such asbring the audio in different tracks and edit each of them indivuidally.
SoundtrackThe soundtrack has gone through somedrastic changes from the original proposal originally the soundtrack was meantto be a 8bit soundtrack with a mix of more electronic tracks. Ref: https://www.youtube.com/watch?v=Y63fr6wciDY=182sIndie game moviesoundtrack My music isbeing composed by my friend Nathan he has designed music before and I trust himto design a great soundtrack. The music is supposed to be inspired by the musicfrom the indie game movies soundtrack which was mostly a 8 bit soundtrack withone guitar track. While with my soundtrack there will be a mix of both and forsections of the documentary I have requested specifc tones such as for thefuture part of the doc it’s meant to be accompined by a more optismic music andfor the fall of the industry a more depressing tone.
AudienceAge profileThe age profile for my documentary the ageprofile of my audience will be students and adults between the ages of 21 up totheir mid 30s as these are the people who would be seen as the gamingdemographic. Another demographic would be people born during the 1980s when thearcade industry was at its peak and also the time when the video game industrycrashed. GenderWhenit comes to the gender I will be selling my documentary to every gender I canwhen it comes to mass appeal. If I was to sell my documentary to a specificgender it would sort of narrow the scope of my documentary and also to sell toone gender would also narrow the audience of the piece and when it comes to somethinglike this I want to make it so anyone can watch it and enjoy it.InterestsWhen it comes to the interests the documentarywill appeal to that would have to be of course first and fore most gamers asthey would be seen as the main demographic of a piece such as this, but mostlygamers who were born around the time the arcade industry was big because tosome of them it would hold a sense of nostalgia to reminse of thing long gone.